package com.zombie.state;

import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.zombie.Constants;
import com.zombie.util.state.BasicGameState;
import com.zombie.util.state.State;

public class CharState extends BasicGameState {

	private static CharState instance = new CharState();
	private SpriteBatch batch;
	
	public static CharState getInstance(){
		return instance;
	}
	
	@Override
	public int getID() {
		return Constants.STATE_CHAR;
	}

	@Override
	public void init() {
		batch = new SpriteBatch();
	}

	@Override
	public void render() {
	}

	@Override
	public void update(float delta) {

	}

	@Override
	public void enter(State from) {

	}

	@Override
	public void leave(State to) {

	}

	@Override
	public void resize(int width, int height) {
		// TODO Auto-generated method stub
		
	}

}
